Sõjakäigud |
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OS DM AP SI TrP WL Vabadus PT TS MsP TV WT LK LKV PPA - BAM |
Era |
Ka V - 1W ANLE A AOL AoG AoH(wKr) AoT AE A+D AE AH AR AE A BAE BEE BGE(b) BfTE BfM BE B+d BRE BRECM CoFM CA CEoM D(wKr) D+E D+A D+D D+E+E+E D+I D+M D+M D+N D+S DotD EPDE EH EM E+d EIME EoFM EoFME EoM EoMM EoMR EoM EoS EE EE EE+D EE+EoM+D ER GEE GE GEae GS GA H+EI H+M H+N HA I IC IR IME Kr Kr(A) LoC LA MC ME MCE0B MR N+A NC NCL(h) Nc+d NPE OMPTAoHE OMPTDE ORst PYR(DE6ul) RAE RAE(AoH) RPS S SRE SE SE SF+D SR TN+T TNM TP+N TP+N+T TP+T TPA TTT TA TMA TMA Top VPE VE V+D WTCTO—D WTOO—D WoC XE(d) hie ie |
Keel |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
The greatest armors and weapons, as all know, are to be found in the storehouses of those who live below the surface. They gain their power not only from the metallurgic skills of the cavernei, but also from the art of the Runemasters; some say the two are one and the same. The Runemasters, of course, save the best for themselves.
Erimärkused:Selle üksuse rünnakud on võluväelised ning nende tabamistõenäosus on alati kõrge. A unit with runelaying will, at the beginning of its turn, place a rune on its current hex that provides a random bonus to the unit on that hex.
Eelmine tase: | Journeymann |
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Edutamise järel saab: | |
Maksumus: | 50 |
EP: | 62 |
Liikumine: | 6 |
KP: | 100 |
Tase: | 3 |
Hoiak: | ükskõikne |
ID | Cavernei Runemaster |
Võimed: |
hammer löök | 18 - 2 lähirünnak | võluväeline |
Vastupanuvõimed: | |
---|---|
tera | 0% |
torge | 0% |
löök | 0% |
tuli | 10% |
külm | 10% |
müstiline | 0% |
Maastik | Liikumiskulu | Kaitse |
---|---|---|
Koobas | 1 | 50% |
Küla | 1 | 60% |
Künkad | 1 | 60% |
Liiv | 1 | 30% |
Loss | 1 | 60% |
Lumi | 2 | 30% |
Läbimatu | 99 | 50% |
Läbimatu | 99 | 20% |
Madal vesi | 3 | 20% |
Mets | 2 | 50% |
Mäed | 1 | 70% |
Rannakaljud | 3 | 20% |
Seenesalu | 1 | 40% |
Soo | 3 | 20% |
Sügav vesi | 99 | 20% |
Tasandik | 1 | 40% |